You can change the gurgling, burping and other sounds.

To do this, go to the game folder and copy the file
TheVoreGame_Data/Assets/Sounds/AudioDefault.json to
TheVoreGame_Data/Assets/Sounds/AudioCustom.json.

TheVoreGame_Data/Assets/Sounds/AudioDefault.json file should not be modified, as it will be replaced each time it is updated, as well as the default audio files.

Now we need to edit the AudioCustom.json file. To do this, you can use a text editor, or use an online editor ( google json editor online )

The json file is made up of several sections, each section corresponding to a character/enemy. There is also a section called ‘All’ which corresponds to the default values.
You can take a look at the AudioExample.json file:

"Example": {
      /* Small burp */
      "Burp0": [
        "Sounds/Burp0_0.wav",
        "Sounds/Burp0_1.wav",
        "Sounds/ArcherFemale/Burp0_2.ogg"
      ],

      /* Burp */
      "Burp1": [],

      /* Big burp */
      "Burp2": [],

      /* Burp, with animation */
      "Burp3": [],

      /* When the belly grows, before burping */
      "GrowGurgle": [],

      /* Played all the time, a new sound is started randomly at the end of the previous one.
         Only one sound is played per container. 
         Order 
           Stomach: Digestion, Alive, Items, Remains
           Uterus   : Reformation, Alive */
      /* Gurgles when digesting prey */
      "DigestionStomach": [],

      /* Gurgles when digesting prey */
      "DigestionStomach2": [],

      /* Gurgles with alive prey in stomach */
      "AliveStomach": [],

      /* Gurgles with alive prey in stomach 2 */
      "AliveStomach2": [],

      /* Gurgles with alive prey in uterus */
      "ReformationUterus": [],
      
      /* Gurgles with alive prey in uterus */
      "AliveUterus": [],

      /* Gurgles when digesting items */
      "ItemsDigestion": [],

      /* Gurgles when digesting remains */
      "RemainsDigestion": [],

      /* n/a */
      "IndigestionVoice": [],
      "IndigestionBelly": [],

      /* Sound played by the prey when it is in a container */
      /* Played approximately every 10 seconds. */
      /* The sounds must not exceed 10 seconds */ 
      "IntoEnemy": [],
      "IntoFriend": [],
      "IntoPlayer": [],
      "IntoPnj": [],
      "IntoNeutral": [],

      "IntoEnemyLowLife": [],
      "IntoFriendLowLife": [],
      "IntoPlayerLowLife": [],
      "IntoPnjLowLife": [],
      "IntoNeutralLowLife": [],

      "IntoEnemyNonLethal": [],
      "IntoFriendNonLethal": [],
      "IntoPlayerNonLethal": [],
      "IntoPnjNonLethal": [],
      "IntoNeutralNonLethal": [],

      "IntoEnemyDying": [],
      "IntoFriendDying": [],
      "IntoPlayerDying": [],
      "IntoPnjDying": [],
      "IntoNeutralDying": [],

      /* Burp volume */
      "VolumeBurp": 0.3,
      
      /* Into container volume */
      "IntoVolume": 0.3,
      
      /* Chance to play a sound */
      "IntoChance": 80,

      /* If true, indicates that all unspecified values inherit the default values */
      /* Writing, for example: "IntoNeutralDying": [] will not inherit the default values. 
         You should put nothing, or: "IntoNeutralDying": null  */
      "InheritsDefault": false
  },

To activate the custom sounds, tick this box in the game menu.

If the file contains an error, it will be displayed in the console and the default file will be reloaded.

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